How to design for iOS based devices

I think User Experience has became one of the most important concepts used in the digital era. Now everybody (software developers & companies) aims at delivering the highest level of user satisfaction via their products. In my view, the importance of user experience has been overwhelmingly recognized after the success of Apple products.

Steve Jobs has shown us that; when it is easy to use a product, people will enjoy using it and resist switching to other brands. You can view a loyalty research made on mobile devices from this link.

So today I wanted to share a few guidelines on designing user interfaces on iOS devices. I have used Apple’s original guidelines document, and it is fully accessible on this link.

1.An app should fit well on the device. You should make sure that your app looks and feels like it was designed expressly for an iOS based device. If it feels like it was designed for a different device or web, people are less likely to value it.

2.People respond to gestures, not clicks. They tap a button to activate it, or pinch open to zoom in on an image. So an app should use the gestures that people know.

3.You should provide a beautiful, custom app icon that people will enjoy seeing in app store and home screen.

4.Consistency in interface allows user to transfer their knowledge and skills from one application to another. A consistent application is not a copy of other applications, rather it takes advantage of standards.

5.An application should be consistent within itself too. Text should use uniform terminology and style. Same icons should always mean the same thing.

6.Virtual objects and action in an application are metaphors for real world objects. Using metaphors allows users to quickly grasp how to use the app. The most common example is the folder icon. People put things in a folder, so they do the same on PC.

7.An application should give user the maximum control while preventing dangerous outcomes. User may want to stop an operation that is underway or they should get a chance to confirm their intention to perform a potentially destructive action.


One Response to How to design for iOS based devices

  1. Emre says:

    Bu degerli calisma icin ellerine saglik

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